Server Details
The current sandbox settings on the server are designed to create a "Realistic as playable" experience.
The server will operate 24/7 with automatic restarts every 6 hours (6am, 12pm, 6pm, 12am EST). The Server hardware will also reboot at 6am EST everyday. This ensures the maximum efficiency and performance during play.
Server connection info:
Currently the server has completed it's BETA test run and is now undergoing hardware upgrades. Although unnessescary, I am upgrading the server to allow more players to join and for an overkill experience in Project Zomboid.To view the current status of the updates to the server please visit our discord server.

Sandbox Settings
With the release of Build 42, the server settings will be updated. Until then, the settings listed below reflect those used by the BETA server.
Updated 5/2/25.
- Zombies: Urban Focused
- DayLength: 2 Hours
- StartMonth: December
- WaterShut: 0-30 Days
- ElectricShut: 0-30 Days
- FoodLoot: Rare
- LiteratureLoot: Rare
- SurvivalGearsLoot: Rare
- MedicalLoot: Rare
- WeaponLoot: Rare
- RangedWeaponLoot: Rare
- AmmoLoot: normal
- MechanicsLoot: Rare
- OtherLoot: Rare
- Temperature: Normal
- Rain: Normal
- ErosionSpeed: Normal
- ErosionDays: Normal
- XpMultiplier: 1
- XpMultiplierAffectsPassive: 1
- ZombieAttractionMultiplier: 1
- VehicleEasyUse: false
- Farming: Normal
- CompostTime: 3 Weeks
- StatsDecrease: Normal
- NatureAbundance: Rare
- Alarm: Sometimes
- LockedHouses: Sometimes
- StarterKit: false
- Nutrition: true
- FoodRotSpeed: Normal
- FridgeFactor: Normal
- LootRespawn: Every Week
- SeenHoursPreventLootRespawn: 0
- TimeSinceApo: 1
- PlantResilience: Normal
- PlantAbundance: Normal
- EndRegen: Normal
- Helicopter: never
- MetaEvent: Sometimes
- SleepingEvent: never
- GeneratorSpawning: Sometimes
- GeneratorFuelConsumption: 1
- SurvivorHouseChance: Rare
- RearVulnerability: High
- AttackBlockMovements: true
- AllClothesUnlocked: false
- EnableTaintedWaterText: true
- CarSpawnRate: Normal
- ChanceHasGas: High
- InitialGas: Normal
- FuelStationGas: Normal
- CarGasConsumption: 1
- LockedCar: Normal
- CarGeneralCondition: Normal
- CarDamageOnImpact: Normal
- DamageToPlayerFromHitByACar: low
- TrafficJam: true
- CarAlarm: Extremely Rare
- PlayerDamageFromCrash: true
- SirenShutoffHours: 0
- RecentlySurvivorVehicles: Low
- EnableVehicles: true
- EnablePoisoning: true
- MaggotSpawn: In and around bodies
- LightBulbLifespan: 1
- AllowMiniMap: false
- AllowWorldMap: true
- MapAllKnown: false
- VehicleStoryChance: Rare
- ZoneStoryChance: Rare
- AnnotatedMapChance: Rare
- CharacterFreePoints: 0
- ConstructionBonusPoints: Normal
- NightDarkness: Normal
- NightLength: Normal
- InjurySeverity: Normal
- BoneFracture:
- HoursForCorpseRemoval: 216
- DecayingCorpseHealthImpact: Normal
- BloodLevel: Normal
- ClothingDegradation: Normal
- FireSpread: true
- DaysForRottenFoodRemoval: -1
- AllowExteriorGenerator: true
- MaxFogIntensity: Moderate
- MaxRainFxIntensity: Moderate
- EnableSnowOnGround: true
- MultiHitZombies: false
ZombieLore & Config Settings
During the BETA Server Run the Zombie settings are set to emulate a typical
George Romero type of zombie.
However during the Build 42 Multiplayer release the ultimate goal is to emulate Zombies from We're Alive and 28 Days Later This blend will truly be a unique and difficult survival experience.
The settings listed below reflect those used by the BETA server.
- Speed: Normal
- Strength: Superhuman
- Toughness: Normal
- Transmission: Blood + Saliva
- Mortality: 0-12 Hours
- Reanimate: 0-12 Hours
- Cognition: Basic Navigation
- CrawlUnderVehicle: Often
- Memory: Long
- Sight: Normal
- Hearing: Normal
- ThumpNoChasing: true
- ThumpOnConstruction: true
- ActiveOnly: Both
- TriggerHouseAlarm: true
- ZombiesDragDown: true
- ZombiesFenceLunge: true
- DisableFakeDead: Some will pretend
- PopulationMultiplier: 1.0
- PopulationStartMultiplier: 0.1
- PopulationPeakMultiplier: 1.0
- PopulationPeakDay: 28
- RespawnHours: 72
- RespawnUnseenHours: 16
- RespawnMultiplier: 0.1
- RedistributeHours: 12
- FollowSoundDistance: 100
- RallyGroupSize: 20
- RallyTravelDistance: 20
- RallyGroupSeparation: 15
- RallyGroupRadius: 3