Server Details

The current sandbox settings on the server are designed to create a "realistic yet playable" experience.

The server operates 24/7 with automatic restarts every 12 hours (6am and 6pm EST). This ensures the maximum efficiency and performance during gameplay.



Server Hardware info:

The server operates on an Intel i7-14700K processor, features a dedicated 9100 PRO NVMe drive, and is equipped with 128GB of DDR5 memory. This hardware setup delivers smooth and efficient performance, making it ideal for running The Endless Rot for 100 simultaneous players with mods.

Server connection info:

August 18th 2025 will be the day where discord users can have access to the server. August 19th 2025 will be the day everyone else will have access.

Server Connection info: 174.106.136.177:16261
Name: The Endless Rot

To view the current status of the updates to the server please visit our discord server. You may also view the current status of the game server via our uptime provider.
Survivor on top of a car tired from a horde of zombies.

Sandbox Settings

With the release of Build 42, the server settings will be updated. Until then, Here are the current settings for the active server

Updated 8/8/25.

  • DayLength: 2 Hours
  • StartMonth: December
  • WaterShut: 0-30 Days
  • ElectricShut: 0-30 Days
  • FoodLoot: Rare
  • LiteratureLoot: Rare
  • SurvivalGearsLoot: Rare
  • MedicalLoot: Rare
  • WeaponLoot: Rare
  • RangedWeaponLoot: Rare
  • AmmoLoot: normal
  • MechanicsLoot: Rare
  • OtherLoot: Rare
  • Temperature: Normal
  • Rain: Normal
  • ErosionSpeed: Normal
  • ErosionDays: Normal
  • XpMultiplier: 1
  • VehicleEasyUse: false
  • Farming: Normal
  • CompostTime: 3 Weeks
  • StatsDecrease: Normal
  • NatureAbundance: Rare
  • Alarm: Sometimes
  • LockedHouses: Sometimes
  • StarterKit: false
  • Nutrition: true
  • FoodRotSpeed: Normal
  • FridgeFactor: Normal
  • HoursForLootRespawn: 336
  • TimeSinceApo: 1
  • PlantResilience: Normal
  • PlantAbundance: Normal
  • EndRegen: Normal
  • Helicopter: never
  • MetaEvent: Sometimes
  • SleepingEvent: never
  • GeneratorSpawning: Sometimes
  • GeneratorFuelConsumption: 1
  • SurvivorHouseChance: Rare
  • RearVulnerability: High
  • AttackBlockMovements: true
  • AllClothesUnlocked: false
  • EnableTaintedWaterText: true
  • CarSpawnRate: Normal
  • ChanceHasGas: Normal
  • InitialGas: Normal
  • FuelStationGas: Normal
  • CarGasConsumption: 1
  • LockedCar: Normal
  • CarGeneralCondition: Normal
  • CarDamageOnImpact: Normal
  • DamageToPlayerFromHitByACar: low
  • TrafficJam: true
  • CarAlarm: Extremely Rare
  • PlayerDamageFromCrash: true
  • SirenShutoffHours: 0
  • RecentlySurvivorVehicles: Low
  • EnableVehicles: true
  • EnablePoisoning: true
  • MaggotSpawn: In and around bodies
  • LightBulbLifespan: 1
  • AllowMiniMap: false
  • AllowWorldMap: true
  • MapAllKnown: false
  • VehicleStoryChance: Rare
  • ZoneStoryChance: Rare
  • AnnotatedMapChance: Rare
  • CharacterFreePoints: 0
  • ConstructionBonusPoints: Normal
  • NightDarkness: Normal
  • NightLength: Normal
  • InjurySeverity: Normal
  • BoneFracture:
  • HoursForCorpseRemoval: 216
  • DecayingCorpseHealthImpact: Normal
  • BloodLevel: Normal
  • ClothingDegradation: Normal
  • FireSpread: true
  • DaysForRottenFoodRemoval: -1
  • AllowExteriorGenerator: true
  • MaxFogIntensity: Moderate

ZombieLore & Config Settings

During the BETA Server Run the Zombie settings are set to emulate a typical George Romero type of zombie.

However during the Build 42 Multiplayer release the ultimate goal is to emulate Zombies from We're Alive and 28 Years Later with a touch of an Xenomorph This blend will truly be a unique and difficult survival experience.

The settings listed below reflect those used by the BETA server. Also note changes to zombies from special events are not listed here.

  • Speed: Normal
  • Strength: Superhuman
  • Toughness: Normal
  • Transmission: Blood + Saliva
  • Mortality: 0-12 Hours
  • Reanimate: 0-12 Hours
  • Cognition: Basic Navigation
  • CrawlUnderVehicle: Often
  • Memory: Long
  • Sight: Normal
  • Hearing: Normal
  • ThumpNoChasing: true
  • ThumpOnConstruction: true
  • ActiveOnly: Both
  • TriggerHouseAlarm: true
  • ZombiesDragDown: true
  • ZombiesFenceLunge: true
  • DisableFakeDead: Some will pretend
  • PopulationMultiplier: 1.0
  • PopulationStartMultiplier: 0.1
  • PopulationPeakMultiplier: 1.0
  • PopulationPeakDay: 28
  • RespawnHours: 72
  • RespawnUnseenHours: 16
  • RespawnMultiplier: 0.1
  • RedistributeHours: 12
  • FollowSoundDistance: 100
  • RallyGroupSize: 20
  • RallyTravelDistance: 20
  • RallyGroupSeparation: 15
  • RallyGroupRadius: 3